Outlast Trials Good Job Amp
C on the one list that ranks it
The Outlast Trials Good Job amp is a medicine amp that unlocks at Therapy Level 35 and costs 2 vouchers at Dorris. Good Job heals one health bar whenever you finish an assignment.
Good Job at a glance
| Amp group | Medicine (one amp per group can be equipped) |
| Unlock level | Therapy Level 35 |
| Cost | 2 vouchers, bought from Dorris Ritter |
| Slots | Counts as your medicine amp, one of three |
How the Outlast Trials Good Job amp works
Good Job heals one health bar whenever you finish an assignment. The details below come from Fandom's Amps page.
- The cooldown is 2 minutes.
How to unlock the Outlast Trials Good Job amp
Reach Therapy Level 35, open the amps menu with Dorris Ritter in the Sleep Room cafeteria and pay 2 vouchers. Dorris opens the amps menu once you reach Therapy Level 10. The vouchers guide lists how many vouchers each Therapy Level pays, and the Relapse guide explains how a permanent token keeps an amp after a Relapse resets your upgrades.
Good Job in a loadout
Medicine amps change how you heal, revive and start a trial. You can equip one medicine amp, so Good Job competes with Double Doses, Antitoxin, Surplus, Last Chance. Last Chance and Incognito unlock at the same level. Try your choice in the loadout builder to see the unlock level and voucher cost of the whole set, or read the best loadout guide for picks by playstyle.
Outlast Trials Good Job amp FAQ
- What level do I unlock Good Job in The Outlast Trials?
- Good Job unlocks at Therapy Level 35 and costs 2 vouchers at Dorris.
- How long is the Good Job cooldown?
- 2 minutes. Each use heals one health bar.
Who should pick Good Job
Pick Good Job if you push through objectives and take damage on the way. The heal arrives when you complete an assignment, so it rewards finishing tasks.
See where every amp lands on the The Outlast Trials amp tier list, or browse all amps.