Outlast Trials Hide and Breathe Amp
C on the one list that ranks it
The Outlast Trials Hide and Breathe amp is a skill amp that unlocks at Therapy Level 15 and costs 2 vouchers at Dorris. Hide and Breathe cures stamina exhaustion the moment you enter a hiding spot and gives you a short adrenaline boost.
Hide and Breathe at a glance
| Amp group | Skill (one amp per group can be equipped) |
| Unlock level | Therapy Level 15 |
| Cost | 2 vouchers, bought from Dorris Ritter |
| Slots | Counts as your skill amp, one of three |
How the Outlast Trials Hide and Breathe amp works
Hide and Breathe cures stamina exhaustion the moment you enter a hiding spot and gives you a short adrenaline boost. The details below come from Fandom's Amps page.
- The adrenaline boost lasts 10 seconds.
- The cooldown is 90 seconds.
How to unlock the Outlast Trials Hide and Breathe amp
Reach Therapy Level 15, open the amps menu with Dorris Ritter in the Sleep Room cafeteria and pay 2 vouchers. Dorris opens the amps menu once you reach Therapy Level 10. The vouchers guide lists how many vouchers each Therapy Level pays, and the Relapse guide explains how a permanent token keeps an amp after a Relapse resets your upgrades.
Hide and Breathe in a loadout
Skill amps change how you move, hide and fight. You can equip one skill amp, so Hide and Breathe competes with Hide and Heal, Hide and Restore, Quick Escape, Invisible. Hide and Heal and Hide and Restore unlock at the same level. Try your choice in the loadout builder to see the unlock level and voucher cost of the whole set, or read the best loadout guide for picks by playstyle.
Outlast Trials Hide and Breathe amp FAQ
- What level do I unlock Hide and Breathe in The Outlast Trials?
- Hide and Breathe unlocks at Therapy Level 15 and costs 2 vouchers at Dorris.
- How long is the Hide and Breathe cooldown?
- 90 seconds. The adrenaline boost it grants lasts 10 seconds.
Who should pick Hide and Breathe
Pick Hide and Breathe if you get chased often and want a free burst of speed after you hide. The 90 second cooldown means it covers one escape per chase.
See where every amp lands on the The Outlast Trials amp tier list, or browse all amps.